Saturday, November 22, 2008

FAQ

Q: What is WMEA?
A: WMEA is an encoding interface like WME app/ WMcmd.vbs. As a result of based on Windows Media SDK, it produces 100% compatible Windows Media files for users.

Q: Why can't I use two-pass encoding?
A: Two-pass encoding is not available for broadcasts, sessions that use quality-based VBR encoding, screen captures, or multisource sessions.

Q: Why do I get the error message "The input media format is invalid" ?
A: This error message means there is a conflict between the input media format (the output mode of your filter / decoder) and WMEA's encoding settings. Make sure the output mode setting of your audio filter / decoder is 6 / 8 channels when you encode mulit-channel WMV / WMA.

Q: I'm having issues here because the movies that I encoded without resizing aren't playing correctly on my XBox360, but that actually seems to be because the XBox360 is not respecting the PAR values in the WMV header, it doesn't seem to know what to do with them.
A: "Anamorphic content with nonsquare pixels is currently unsupported on Xbox 360 console, and will be displayed as if the pixels were square. If you want to play such content on your console, it is recommended that you re-encode the content in a square pixel format." Thanks to Allan Strydom.

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